EverQuest® is the massively multiplayer online game that started it all!
Now in its unprecedented thirteenth year, EverQuest continues to add immersive gameplay, captivating storytelling and exciting worlds to the EverQuest legacy.
Join us in Norrath and explore fantastic lands filled with amazing creatures. Complete exciting quests, earn wealth and honor and take the fight to all those who would stand in the way of your destiny.
Starting early March 2012, all of this epic content will become Free to Play. Your Way.™
As many of you are aware, Tasks and Missions represent one of the most rewarding ways of obtaining experience in EverQuest. As of November 15, there will be some changes to these systems that we feel you should be aware of.
Currently Tasks and Missions in House of Thule reward extremely large amounts of experience with very little restriction. These Tasks and Missions had their experience calculated based on a formula that used the amount of experience required to gain a level, not the amount of experience earned from defeating a mob. Unfortunately with the amount of experience required to gain levels continually increasing this led to a situation in which Tasks and Missions gave experience significantly more than they should have.
Group Missions also had an issue, in that they gave full rewards to anyone who was added to the task, regardless of whether or not that person participated at all in the mission.
On November 15th, with the launch of Veil of Alaris, we will be addressing both of these issues. We wanted to make sure to give all of you plenty of notice so that you can take appropriate action and receive the rewards you have already earned. These changes will affect tasks in House of Thule and Veil of Alaris and are as follows:
Experience Rewards
For group tasks not in instanced zones, experience will be awarded to all group members within 300' of the final step in the Task. This is usually a Hail or Delivery, and in the few cases where a Task ended on killing a NPC these tasks will receive an additional step.
For group Tasks in an instanced mission, Task experience will be handed out upon opening of the chest. Experience will be shared with group members within 300' of the chest.
Characters will need to be living at the time experience is awarded, please make sure to resurrect anyone in the party who may have met an untimely end before you trigger the experience award.
Other Rewards
All rewards other than experience including progression flags, coin, and any items will be shared as they always have been. No changes to rewards other than experience are being implemented.
House of Thule Experience Changes
As stated above, House of Thule Tasks (solo and group) are currently awarding too much experience. Experience for House of Thule Tasks will be reduced by approximately 50%.
Given these changes we highly recommend claiming any unclaimed Task rewards before November 15. If you claim previously completed Tasks after November 15, your awards will be affected in the following ways:
Previously completed Solo Tasks will receive the modified experience rewards.
Previously completed Group Tasks will receive no experience reward, as the Task Rewards will have been significantly modified.
These changes are being made for the long term health of the game. Please understand that we did not make these changes lightly, but only after significant consideration including a variety of methods to address these issues. Ultimately we picked this method of restricted experience rewards as it was the least invasive and exploitable of all possible options. For most players this should provide very little difference in day to day play of EverQuest, and we appreciate your understanding in the matter.
It's that time of year again, when the previous expansion is slowing down and folks are preparing for the upcoming release. Just in case there are any last minute tasks you'd like to accomplish, we thought we'd help you out!
Triple Rare Spawns
Starting at 12:00 p.m. PDT* on Friday, October 28, 2011 and lasting through Monday, October 31, 2011, mobs flagged as rare will be spawning at triple their normal rate. Need a few last pieces of gear to get you ready for Veil of Alaris, or maybe you want to finish up some Hunter achievements? This will be your chance to get them!
Discounts on Services
Ever wanted to transfer to a different server? Maybe you feel like you should have made a Barbarian instead of a Troll? We're here to help! In honor of the upcoming release of the 18th expansion for EverQuest, we're discounting select services by a minimum of 18%. So whether it's a new name for your pet or an extra character slot you feel the need for, now is the time to buy!
While we're on the subject of Veil of Alaris, don't forget that about the preorder offer that ends on November 14th. Make sure to reserve your copy today!
We are very proud to announce that EverQuest Veil of Alaris will be launching on Tuesday, November 15, 2011!
Pre-Orders for the upcoming expansion have already started; to learn more about what is included in the Veil of Alaris Digital Collector's Edition check this page out!
Will you first head to Argath, and start learning about the inhabitants of Alaris right away? Or will it be a mad dash to level to the newly available level 95 before exploring the new continent?
In case you missed them, don't forget to watch our Video Zone Previews with in game footage and interviews from the Artists and Designers who created these exciting new environments for EverQuest.
Argath, Bastion of Illdaera
Sarith, City of Tides
Errillion, City of Bronze
Rubak Oseka, Temple of the Sea
The Resplendent Temple
We also have released several Webcasts, where you can learn more about the process of developing the expansion!
Veil of Alaris: Art and Lore
Veil of Alaris: Systems, Spells, and Loot
We're looking forward to seeing you all in the new continent of Alaris. Pre-order today and be among the first to journey beyond the veil!